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gnu: Add raylib.
* gnu/packages/game-development.scm (raylib): New variable. Signed-off-by: Ludovic Courtès <ludo@gnu.org>
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@ -27,6 +27,7 @@
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;;; Copyright © 2021 Andy Tai <atai@atai.org>
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;;; Copyright © 2021 Andy Tai <atai@atai.org>
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;;; Copyright © 2022 Felix Gruber <felgru@posteo.net>
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;;; Copyright © 2022 Felix Gruber <felgru@posteo.net>
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;;; Copyright © 2022 Jai Vetrivelan <jaivetrivelan@gmail.com>
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;;; Copyright © 2022 Jai Vetrivelan <jaivetrivelan@gmail.com>
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;;; Copyright © 2022 dan <i@dan.games>
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;;;
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;;;
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;;; This file is part of GNU Guix.
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;;; This file is part of GNU Guix.
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;;;
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;;;
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@ -2835,3 +2836,35 @@ systems where you stream new navigation data in and out as the player
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progresses the level, or you may regenerate tiles as the world changes.")
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progresses the level, or you may regenerate tiles as the world changes.")
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(home-page "https://github.com/recastnavigation/recastnavigation")
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(home-page "https://github.com/recastnavigation/recastnavigation")
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(license license:zlib))))
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(license license:zlib))))
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(define-public raylib
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(package
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(name "raylib")
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(version "4.2.0")
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/raysan5/raylib/")
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(commit version)))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"14v5iwxh8grywiyw9agpd2sfpyriq1rwwkd9f2s4iihh0z5j7hk8"))))
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(build-system cmake-build-system)
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(arguments
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(list #:tests? #f)) ;no test
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(inputs (list alsa-lib
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libx11
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libxrandr
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libxi
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libxinerama
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libxcursor
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mesa))
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(native-inputs (list pkg-config))
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(synopsis "C library for videogame programming")
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(description
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"raylib is a high-level library for video game programming. It aims to
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abstract away platform and graphics details, allowing you to focus on
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writing your game.")
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(home-page "https://www.raylib.com/")
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(license license:zlib)))
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