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Merge branch 'lisp-team'
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commit
4f35ff1275
5 changed files with 173 additions and 223 deletions
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@ -1281,27 +1281,40 @@ timeouts.")
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(define-public sbcl-bordeaux-threads
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(package
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(name "sbcl-bordeaux-threads")
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(version "0.8.8")
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(version "0.9.2")
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/sionescu/bordeaux-threads")
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(commit (string-append "v" version))))
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(sha256
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(base32 "19i443fz3488v1pbbr9x24y8h8vlyhny9vj6c9jk5prm702awrp6"))
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(file-name
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(git-file-name "bordeaux-threads" version))))
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(inputs (list sbcl-alexandria))
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(base32 "0d9sd7pm91yhln95z8nclhn6n4l5b2cp3pxpggpmpv7rsq84ssmh"))
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(file-name (git-file-name "cl-bordeaux-threads" version))))
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(inputs (list sbcl-alexandria
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sbcl-global-vars
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sbcl-trivial-features
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sbcl-trivial-garbage))
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(native-inputs (list sbcl-fiveam))
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(build-system asdf-build-system/sbcl)
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(arguments
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(list
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#:phases
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#~(modify-phases %standard-phases
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(add-after 'unpack 'silence-deprecation-warning
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(lambda _
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;; The deprecation warning for APIv1 makes the build of some
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;; of the dependents of bordeaux-threads fail because they
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;; interpret it as an error instead of a simple indication.
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;; Let's silence this warning for now.
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(substitute* (cons* "apiv1/default-implementations.lisp"
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(find-files "apiv1" "impl-.*\\.lisp"))
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(("\\(warn \"Bordeaux-Threads APIv1 is deprecated\\. Please migrate to APIv2\\.\"\\)")
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""))))
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(add-after 'unpack 'adjust-test-sleep
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(lambda _
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;; 0.001 is too short for some slower machines.
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(substitute* "test/bordeaux-threads-test.lisp"
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(substitute* '("test/tests-v1.lisp"
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"test/tests-v2.lisp")
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(("sleep 0\\.001") "sleep 0.002")))))))
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(synopsis "Portable shared-state concurrency library for Common Lisp")
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(description "BORDEAUX-THREADS is a proposed standard for a minimal
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@ -22181,58 +22194,67 @@ fit together as required by any particular game.")
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(sbcl-package->cl-source-package sbcl-trial))
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(define-public sbcl-virality
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(package
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(name "sbcl-virality")
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(version "0.3.0")
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/bufferswap/ViralityEngine")
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(commit (string-append "v" version))))
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(file-name (git-file-name "cl-virality" version))
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(sha256
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(base32 "0hvjcvyd628jh4if6swk1wrfb9qdlnpk9ax1y3jarr8ms7ghfcdb"))))
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(build-system asdf-build-system/sbcl)
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(arguments
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`(#:asd-systems '("virality"
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"vorigin"
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"vorigin.test"
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"vshadow"
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"vumbra"
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"vutils")
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#:phases (modify-phases %standard-phases
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(add-after 'unpack 'delete-examples
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(lambda _
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;; Don't install the big "examples" directory.
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(delete-file-recursively "examples"))))))
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(inputs
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(list sbcl-3b-bmfont
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sbcl-babel
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sbcl-cl-cpus
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sbcl-cl-graph
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sbcl-cl-opengl
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sbcl-cl-ppcre
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sbcl-cl-slug
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sbcl-closer-mop
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sbcl-fast-io
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sbcl-global-vars
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sbcl-glsl-packing
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sbcl-jsown
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sbcl-lparallel
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sbcl-pngload
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sbcl-printv
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sbcl-queues
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sbcl-sdl2
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sbcl-serapeum
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sbcl-split-sequence
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sbcl-static-vectors
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sbcl-trivial-features
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sbcl-varjo))
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(home-page "https://github.com/bufferswap/ViralityEngine")
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(synopsis "Component-based game engine written in Common Lisp")
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(description
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"Virality Engine provides a system and workflow that helps describe the
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(let ((commit "cdc19cca9b028f0c30d14ed8b3e51359dd46069a")
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(revision "1"))
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(package
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(name "sbcl-virality")
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(version (git-version "0.3.0" revision commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/bufferswap/ViralityEngine")
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(commit commit)))
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(file-name (git-file-name "cl-virality" version))
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(sha256
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(base32 "1s25aapkqcr8fxi0i9wjw0n4jax7r4a9d9wflpr3sqz2vgrg2lz6"))))
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(build-system asdf-build-system/sbcl)
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(arguments
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`(#:asd-systems '("virality"
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"vorigin"
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"vorigin.test"
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"vshadow"
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"vumbra"
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"vutils")
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#:phases (modify-phases %standard-phases
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(add-after 'unpack 'delete-examples
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(lambda _
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;; Don't install the big "examples" directory.
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(delete-file-recursively "examples")
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;; Remove example asd files that cause issues during
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;; the 'copy-source' phase because they have the same
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;; names.
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(for-each
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delete-file
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(find-files "."
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"^xXx-SYSTEM-NAME-xXx\\.asd$")))))))
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(inputs
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(list sbcl-3b-bmfont
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sbcl-babel
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sbcl-cl-cpus
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sbcl-cl-graph
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sbcl-cl-opengl
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sbcl-cl-ppcre
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sbcl-cl-slug
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sbcl-closer-mop
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sbcl-fast-io
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sbcl-global-vars
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sbcl-glsl-packing
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sbcl-jsown
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sbcl-lparallel
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sbcl-pngload
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sbcl-printv
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sbcl-queues
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sbcl-sdl2
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sbcl-serapeum
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sbcl-split-sequence
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sbcl-static-vectors
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sbcl-trivial-features
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sbcl-varjo))
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(home-page "https://github.com/bufferswap/ViralityEngine")
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(synopsis "Component-based game engine written in Common Lisp")
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(description
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"Virality Engine provides a system and workflow that helps describe the
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elements needed to write 2D or 3D games. It was designed with several domain
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specific languages that make it easier to describe, manipulate, and use assets
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commonly found in game making. Such assets include (but are not limited to)
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@ -22246,7 +22268,7 @@ can be used with them. Components are added to Actors which represent game
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concepts like players, scenery, effects, etc. We define a component protocol
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invoked by Virality Engine to move your components to the next state and
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render them each frame.")
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(license license:expat)))
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(license license:expat))))
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(define-public cl-virality
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(sbcl-package->cl-source-package sbcl-virality))
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