gnu: python-pysdl2: Move to python-graphics.

* gnu/packages/python-xyz.scm (python-pysdl2): Move from here ...
* gnu/packages/python-graphics.scm: ... to here.

Change-Id: I54aba5426a666063c6aa4aedc004ca3c3faa54bb
This commit is contained in:
Sharlatan Hellseher 2025-05-06 23:25:30 +01:00
parent 40aefa695b
commit 80581a2833
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2 changed files with 61 additions and 60 deletions

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@ -5,6 +5,7 @@
;;; Copyright © 2021 Ludovic Courtès <ludo@gnu.org>
;;; Copyright © 2021 Morgan Smith <Morgan.J.Smith@outlook.com>
;;; Copyright © 2021, 2023 Daniel Meißner <daniel.meissner-i4k@ruhr-uni-bochum.de>
;;; Copyright © 2022 Jean-Pierre De Jesus DIAZ <me@jeandudey.tech>
;;; Copyright © 2022 Marius Bakke <marius@gnu.org>
;;; Copyright © 2022 Ryan Prior <rprior@protonmail.com>
;;; Copyright © 2023 Adam Faiz <adam.faiz@disroot.org>
@ -613,6 +614,66 @@ library.")
(description
"This is the Cython-coded accelerator module for PyOpenGL.")))
(define-public python-pysdl2
(package
(name "python-pysdl2")
(version "0.9.17")
(source
(origin
(method url-fetch)
(uri (pypi-uri "PySDL2" version))
(sha256
(base32 "19id1qswgcj4v4j5kn49shq1xxx3slhjpm0102w87mczsdbi1rck"))))
(build-system pyproject-build-system)
(arguments
(list
#:tests? #f ;; Requires /dev/dri, OpenGL module, etc.
#:phases
#~(modify-phases %standard-phases
(add-after 'unpack 'patch-paths
(lambda _
(substitute* "sdl2/dll.py"
;; Disable pysdl2-dll. It can't be packaged on GNU Guix
;; as it duplicates an existing package (sdl2).
(("prepath = os\\.getenv\\('PYSDL2_DLL_PATH'\\)")
"prepath = \"system\"")
(("^import sdl2dll$") "")
(("postpath = os\\.getenv\\('PYSDL2_DLL_PATH'\\)")
"postpath = \"system\"")
(("DLL\\(.*, os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)\\)")
(format #f "DLL('SDL2', ['SDL2', 'SDL2-2.0', 'SDL2-2.0.0'], '~a/lib')"
#$(this-package-input "sdl2"))))
(substitute* "sdl2/sdlimage.py"
(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
(format #f "'~a/~a'" #$(this-package-input "sdl2-image")
"lib/libSDL2_image.so")))
(substitute* "sdl2/sdlgfx.py"
(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
(format #f "'~a/~a'" #$(this-package-input "sdl2-gfx")
"lib/libSDL2_gfx.so")))
(substitute* "sdl2/sdlmixer.py"
(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
(format #f "'~a/~a'" #$(this-package-input "sdl2-mixer")
"lib/libSDL2_mixer.so")))
(substitute* "sdl2/sdlttf.py"
(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
(format #f "'~a/~a'" #$(this-package-input "sdl2-ttf")
"lib/libSDL2_ttf.so"))))))))
(native-inputs
(list python-setuptools
python-wheel))
(inputs
(list sdl2 sdl2-image sdl2-gfx sdl2-mixer sdl2-ttf))
(home-page "https://github.com/py-sdl/py-sdl2")
(synopsis "Python bindings around the SDL2 game development library")
(description
"PySDL2 is a pure Python wrapper around the
@code{SDL2},@code{SDL2_mixer}, @code{SDL2_image}, @code{SDL2_ttf}, and
@code{SDL2_gfx} libraries. Instead of relying on C code, it uses the built-in
ctypes module to interface with SDL2, and provides simple Python classes and
wrappers for common SDL2 functionality.")
(license license:cc0)))
(define-public python-vispy
(package
(name "python-vispy")

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@ -7675,66 +7675,6 @@ any @file{.pug} source into different template languages: Django, Jinja2,
Mako, and Tornado.")
(license license:expat))) ;; MIT
(define-public python-pysdl2
(package
(name "python-pysdl2")
(version "0.9.17")
(source
(origin
(method url-fetch)
(uri (pypi-uri "PySDL2" version))
(sha256
(base32 "19id1qswgcj4v4j5kn49shq1xxx3slhjpm0102w87mczsdbi1rck"))))
(build-system pyproject-build-system)
(arguments
(list
#:tests? #f ;; Requires /dev/dri, OpenGL module, etc.
#:phases
#~(modify-phases %standard-phases
(add-after 'unpack 'patch-paths
(lambda _
(substitute* "sdl2/dll.py"
;; Disable pysdl2-dll. It can't be packaged on GNU Guix
;; as it duplicates an existing package (sdl2).
(("prepath = os\\.getenv\\('PYSDL2_DLL_PATH'\\)")
"prepath = \"system\"")
(("^import sdl2dll$") "")
(("postpath = os\\.getenv\\('PYSDL2_DLL_PATH'\\)")
"postpath = \"system\"")
(("DLL\\(.*, os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)\\)")
(format #f "DLL('SDL2', ['SDL2', 'SDL2-2.0', 'SDL2-2.0.0'], '~a/lib')"
#$(this-package-input "sdl2"))))
(substitute* "sdl2/sdlimage.py"
(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
(format #f "'~a/~a'" #$(this-package-input "sdl2-image")
"lib/libSDL2_image.so")))
(substitute* "sdl2/sdlgfx.py"
(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
(format #f "'~a/~a'" #$(this-package-input "sdl2-gfx")
"lib/libSDL2_gfx.so")))
(substitute* "sdl2/sdlmixer.py"
(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
(format #f "'~a/~a'" #$(this-package-input "sdl2-mixer")
"lib/libSDL2_mixer.so")))
(substitute* "sdl2/sdlttf.py"
(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
(format #f "'~a/~a'" #$(this-package-input "sdl2-ttf")
"lib/libSDL2_ttf.so"))))))))
(native-inputs
(list python-setuptools
python-wheel))
(inputs
(list sdl2 sdl2-image sdl2-gfx sdl2-mixer sdl2-ttf))
(home-page "https://github.com/py-sdl/py-sdl2")
(synopsis "Python bindings around the SDL2 game development library")
(description
"PySDL2 is a pure Python wrapper around the
@code{SDL2},@code{SDL2_mixer}, @code{SDL2_image}, @code{SDL2_ttf}, and
@code{SDL2_gfx} libraries. Instead of relying on C code, it uses the built-in
ctypes module to interface with SDL2, and provides simple Python classes and
wrappers for common SDL2 functionality.")
(license license:cc0)))
(define-public python-pystache
(package
(name "python-pystache")