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gnu: python-pysdl2: Move to python-graphics.
* gnu/packages/python-xyz.scm (python-pysdl2): Move from here ... * gnu/packages/python-graphics.scm: ... to here. Change-Id: I54aba5426a666063c6aa4aedc004ca3c3faa54bb
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2 changed files with 61 additions and 60 deletions
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@ -5,6 +5,7 @@
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;;; Copyright © 2021 Ludovic Courtès <ludo@gnu.org>
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;;; Copyright © 2021 Morgan Smith <Morgan.J.Smith@outlook.com>
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;;; Copyright © 2021, 2023 Daniel Meißner <daniel.meissner-i4k@ruhr-uni-bochum.de>
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;;; Copyright © 2022 Jean-Pierre De Jesus DIAZ <me@jeandudey.tech>
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;;; Copyright © 2022 Marius Bakke <marius@gnu.org>
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;;; Copyright © 2022 Ryan Prior <rprior@protonmail.com>
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;;; Copyright © 2023 Adam Faiz <adam.faiz@disroot.org>
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@ -613,6 +614,66 @@ library.")
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(description
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"This is the Cython-coded accelerator module for PyOpenGL.")))
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(define-public python-pysdl2
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(package
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(name "python-pysdl2")
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(version "0.9.17")
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(source
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(origin
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(method url-fetch)
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(uri (pypi-uri "PySDL2" version))
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(sha256
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(base32 "19id1qswgcj4v4j5kn49shq1xxx3slhjpm0102w87mczsdbi1rck"))))
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(build-system pyproject-build-system)
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(arguments
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(list
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#:tests? #f ;; Requires /dev/dri, OpenGL module, etc.
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#:phases
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#~(modify-phases %standard-phases
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(add-after 'unpack 'patch-paths
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(lambda _
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(substitute* "sdl2/dll.py"
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;; Disable pysdl2-dll. It can't be packaged on GNU Guix
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;; as it duplicates an existing package (sdl2).
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(("prepath = os\\.getenv\\('PYSDL2_DLL_PATH'\\)")
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"prepath = \"system\"")
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(("^import sdl2dll$") "")
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(("postpath = os\\.getenv\\('PYSDL2_DLL_PATH'\\)")
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"postpath = \"system\"")
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(("DLL\\(.*, os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)\\)")
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(format #f "DLL('SDL2', ['SDL2', 'SDL2-2.0', 'SDL2-2.0.0'], '~a/lib')"
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#$(this-package-input "sdl2"))))
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(substitute* "sdl2/sdlimage.py"
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(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
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(format #f "'~a/~a'" #$(this-package-input "sdl2-image")
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"lib/libSDL2_image.so")))
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(substitute* "sdl2/sdlgfx.py"
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(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
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(format #f "'~a/~a'" #$(this-package-input "sdl2-gfx")
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"lib/libSDL2_gfx.so")))
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(substitute* "sdl2/sdlmixer.py"
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(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
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(format #f "'~a/~a'" #$(this-package-input "sdl2-mixer")
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"lib/libSDL2_mixer.so")))
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(substitute* "sdl2/sdlttf.py"
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(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
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(format #f "'~a/~a'" #$(this-package-input "sdl2-ttf")
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"lib/libSDL2_ttf.so"))))))))
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(native-inputs
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(list python-setuptools
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python-wheel))
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(inputs
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(list sdl2 sdl2-image sdl2-gfx sdl2-mixer sdl2-ttf))
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(home-page "https://github.com/py-sdl/py-sdl2")
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(synopsis "Python bindings around the SDL2 game development library")
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(description
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"PySDL2 is a pure Python wrapper around the
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@code{SDL2},@code{SDL2_mixer}, @code{SDL2_image}, @code{SDL2_ttf}, and
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@code{SDL2_gfx} libraries. Instead of relying on C code, it uses the built-in
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ctypes module to interface with SDL2, and provides simple Python classes and
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wrappers for common SDL2 functionality.")
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(license license:cc0)))
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(define-public python-vispy
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(package
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(name "python-vispy")
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@ -7675,66 +7675,6 @@ any @file{.pug} source into different template languages: Django, Jinja2,
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Mako, and Tornado.")
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(license license:expat))) ;; MIT
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(define-public python-pysdl2
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(package
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(name "python-pysdl2")
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(version "0.9.17")
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(source
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(origin
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(method url-fetch)
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(uri (pypi-uri "PySDL2" version))
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(sha256
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(base32 "19id1qswgcj4v4j5kn49shq1xxx3slhjpm0102w87mczsdbi1rck"))))
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(build-system pyproject-build-system)
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(arguments
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(list
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#:tests? #f ;; Requires /dev/dri, OpenGL module, etc.
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#:phases
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#~(modify-phases %standard-phases
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(add-after 'unpack 'patch-paths
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(lambda _
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(substitute* "sdl2/dll.py"
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;; Disable pysdl2-dll. It can't be packaged on GNU Guix
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;; as it duplicates an existing package (sdl2).
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(("prepath = os\\.getenv\\('PYSDL2_DLL_PATH'\\)")
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"prepath = \"system\"")
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(("^import sdl2dll$") "")
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(("postpath = os\\.getenv\\('PYSDL2_DLL_PATH'\\)")
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"postpath = \"system\"")
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(("DLL\\(.*, os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)\\)")
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(format #f "DLL('SDL2', ['SDL2', 'SDL2-2.0', 'SDL2-2.0.0'], '~a/lib')"
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#$(this-package-input "sdl2"))))
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(substitute* "sdl2/sdlimage.py"
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(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
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(format #f "'~a/~a'" #$(this-package-input "sdl2-image")
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"lib/libSDL2_image.so")))
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(substitute* "sdl2/sdlgfx.py"
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(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
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(format #f "'~a/~a'" #$(this-package-input "sdl2-gfx")
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"lib/libSDL2_gfx.so")))
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(substitute* "sdl2/sdlmixer.py"
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(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
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(format #f "'~a/~a'" #$(this-package-input "sdl2-mixer")
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"lib/libSDL2_mixer.so")))
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(substitute* "sdl2/sdlttf.py"
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(("os\\.getenv\\(\"PYSDL2_DLL_PATH\"\\)")
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(format #f "'~a/~a'" #$(this-package-input "sdl2-ttf")
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"lib/libSDL2_ttf.so"))))))))
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(native-inputs
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(list python-setuptools
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python-wheel))
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(inputs
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(list sdl2 sdl2-image sdl2-gfx sdl2-mixer sdl2-ttf))
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(home-page "https://github.com/py-sdl/py-sdl2")
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(synopsis "Python bindings around the SDL2 game development library")
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(description
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"PySDL2 is a pure Python wrapper around the
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@code{SDL2},@code{SDL2_mixer}, @code{SDL2_image}, @code{SDL2_ttf}, and
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@code{SDL2_gfx} libraries. Instead of relying on C code, it uses the built-in
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ctypes module to interface with SDL2, and provides simple Python classes and
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wrappers for common SDL2 functionality.")
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(license license:cc0)))
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(define-public python-pystache
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(package
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(name "python-pystache")
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