mirror of
https://codeberg.org/guix/guix.git
synced 2025-10-02 02:15:12 +00:00
Merge remote-tracking branch 'origin/master' into core-updates-frozen.
This commit is contained in:
commit
a1eca979fb
307 changed files with 24852 additions and 48445 deletions
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@ -15,13 +15,14 @@
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;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
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;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
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;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
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;;; Copyright © 2019, 2020, 2021 Leo Prikler <leo.prikler@student.tugraz.at>
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;;; Copyright © 2019, 2020, 2021 Liliana Marie Prikler <liliana.prikler@gmail.com>
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;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
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;;; Copyright © 2020, 2021 Nicolas Goaziou <mail@nicolasgoaziou.fr>
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;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
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;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
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;;; Copyright © 2021 Alexandru-Sergiu Marton <brown121407@posteo.ro>
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;;; Copyright © 2021 Dmitry Polyakov <polyakov@liltechdude.xyz>
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;;; Copyright © 2020-2021 James Smith <jsubuntuxp@disroot.org>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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@ -39,7 +40,7 @@
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (gnu packages game-development)
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#:use-module (srfi srfi-1)
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#:use-module ((srfi srfi-1) #:hide (zip))
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#:use-module (ice-9 match)
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#:use-module ((guix licenses) #:prefix license:)
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#:use-module (guix packages)
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@ -55,6 +56,7 @@
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#:use-module (gnu packages audio)
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#:use-module (gnu packages autotools)
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#:use-module (gnu packages base)
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#:use-module (gnu packages bash)
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#:use-module (gnu packages boost)
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#:use-module (gnu packages compression)
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#:use-module (gnu packages check)
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@ -90,6 +92,7 @@
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#:use-module (gnu packages pulseaudio)
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#:use-module (gnu packages python)
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#:use-module (gnu packages python-xyz)
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#:use-module (gnu packages readline)
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#:use-module (gnu packages qt)
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#:use-module (gnu packages sdl)
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#:use-module (gnu packages sphinx)
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@ -99,6 +102,7 @@
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#:use-module (gnu packages tls)
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#:use-module (gnu packages video)
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#:use-module (gnu packages web)
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#:use-module (gnu packages wxwidgets)
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#:use-module (gnu packages xdisorg)
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#:use-module (gnu packages xiph)
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#:use-module (gnu packages xml)
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@ -447,10 +451,71 @@ GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
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support.")
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(license license:gpl3+)))
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(define-public slade
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(package
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(name "slade")
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(version "3.1.13")
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/sirjuddington/SLADE")
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(commit version)))
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(sha256 (base32 "009yc5m6y074wfalvwbrnv2zsmaf9yhbi8hzgs973di0zqnqv011"))
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(file-name (git-file-name name version))))
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(build-system cmake-build-system)
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(arguments
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'(#:configure-flags
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(list "-DWX_GTK3=ON" "-DNO_WEBVIEW=ON"
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(string-append "-DWITH_WXPATH="
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(assoc-ref %build-inputs "wxwidgets") "/bin")
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(string-append "-DwxWidgets_LIBRARIES="
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(assoc-ref %build-inputs "wxwidgets") "/lib"))
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#:phases
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(modify-phases %standard-phases
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(add-before 'build 'reset-slade.pk3-timestamps
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;; This is neccessary to make slade reproducible due to
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;; <https://bugs.gnu.org/44741>. TODO: Remove on next core update
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;; cycle.
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(lambda _
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(invoke "find" "../source/dist/res" "-exec" "touch"
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"--no-dereference" "-t" "197001010000.00" "{}"
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"+")))
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(add-after 'install 'wrap-with-x11-gdk-backend
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;; Set GDK_BACKEND to x11 to prevent crash on Wayland.
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;; See https://github.com/sirjuddington/SLADE/issues/1097 for details.
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(lambda* (#:key outputs #:allow-other-keys)
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(wrap-program
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(string-append (assoc-ref outputs "out")
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"/bin/slade")
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'("GDK_BACKEND" = ("x11"))))))
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#:tests? #f)) ;; No test suite.
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(inputs
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`(("bash" ,bash-minimal)
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("curl" ,curl)
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("fluidsynth" ,fluidsynth)
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("freeimage" ,freeimage)
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("ftgl" ,ftgl)
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("glew" ,glew)
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("gtk+" ,gtk+)
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("sfml" ,sfml)
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("wxwidgets" ,wxwidgets-3.1)))
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(native-inputs
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`(("pkg-config" ,pkg-config)
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("which" ,which)
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("zip" ,zip)))
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(home-page "https://slade.mancubus.net")
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(synopsis "Doom game data editor")
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(description "SLADE3 is a modern editor for Doom-engine based games and
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source ports. It has the ability to view, modify, and write many different game-
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specific formats, and even convert between some of them, or from/to other generic
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formats such as PNG.")
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(license license:gpl2+)))
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(define-public tiled
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(package
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(name "tiled")
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(version "1.5.0")
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(version "1.7.2")
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(source (origin
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(method git-fetch)
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(uri (git-reference
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@ -459,7 +524,7 @@ support.")
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(file-name (git-file-name name version))
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(sha256
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(base32
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"1prajkx1xpp3csa0xpkrn3c2cnzvmwzxgrqb9d3gqszp3sllr2dg"))))
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"1ifxh3sv6gz32gahgi7ba0ivcw5mfgwnrw6iycpav150w9xla43i"))))
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(build-system gnu-build-system)
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(inputs
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`(("qtbase" ,qtbase-5)
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@ -495,16 +560,16 @@ clone.")
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(define-public tsukundere
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(package
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(name "tsukundere")
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(version "0.3.2")
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(version "0.4.1")
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://gitlab.com/leoprikler/tsukundere")
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(url "https://gitlab.com/lilyp/tsukundere")
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(commit version)))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"05y3nj8vpn40hfr2y29p8pa9hhpzibhbvfzpm0dlphjh9crq3ii4"))))
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"11glghnff27rqh2s34g51afg93g3f5ryfz9mkyb7qj35ngl8vw5f"))))
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(build-system gnu-build-system)
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(arguments
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`(#:modules ((ice-9 match)
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@ -534,9 +599,12 @@ clone.")
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((label . pkg)
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(and (string-prefix? "guile-" label) pkg)))
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inputs))))
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(substitute* "bin/tsukundere"
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(substitute* "tsukundere.scm"
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(("exec guile (.*)" _ args)
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(string-append
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;; XXX: Prevent Guile-SDL2 from blowing up by not knowing
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;; where the SDL2 libaries are.
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"unset LD_LIBRARY_PATH\n"
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(format #f "export GUILE_LOAD_PATH=\"~@?\"~%"
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"~{~a~^:~}" (map scm pkgs))
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(format #f "export GUILE_LOAD_COMPILED_PATH=\"~@?\"~%"
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@ -550,12 +618,15 @@ clone.")
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("automake" ,automake)
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("gettext" ,gettext-minimal)
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("guile" ,guile-3.0)
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("libtool" ,libtool)
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("pkg-config" ,pkg-config)
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("texinfo" ,texinfo)))
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(inputs
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`(("guile-sdl2" ,guile3.0-sdl2)
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("guile" ,guile-3.0)))
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(home-page "https://gitlab.com/leoprikler/tsukundere")
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("guile" ,guile-3.0)
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("pango" ,pango)
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("sdl2" ,sdl2)))
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(home-page "https://gitlab.com/lilyp/tsukundere")
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(synopsis "Visual novel engine")
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(description "Tsukundere is a game engine geared heavily towards the
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development of visual novels, written on top of Guile-SDL2. It is still
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@ -758,35 +829,39 @@ programming language.")
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(license license:zlib)))
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(define-public love-nuklear
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(let ((version "v2.6")
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(commit "fef4e00a602efb16c57ae962850b6e7a01f7a29a"))
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(package
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(name "love-nuklear")
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(version (git-version version "1" commit))
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/keharriso/love-nuklear/")
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(commit commit)
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(recursive? #t)))
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;; NOTE: the HEAD of the Nuklear git-submodule is at commit
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;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
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(file-name (git-file-name name version))
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(sha256
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(base32
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"15qmy8mfwkxy2x9rmxs6f9cyvjvwwj6yf78bs863xmc56dmjzzbn"))))
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(build-system cmake-build-system)
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(arguments
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`(#:build-type "Release"
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#:tests? #f))
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(inputs
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`(("luajit" ,luajit)))
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(synopsis "Lightweight immediate mode GUI for LÖVE games")
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(description "LÖVE is a Lua framework for making 2D games. Nuklear
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(package
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(name "love-nuklear")
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(version "2.6.1")
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/keharriso/love-nuklear/")
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(commit (string-append "v" version))
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(recursive? #t)))
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;; NOTE: the HEAD of the Nuklear git-submodule is at commit
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;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
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(file-name (git-file-name name version))
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(sha256
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(base32
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"090xp5c975155hd1pa7bdssdlawvygs5s6icdkwbyc8il5kg5kgv"))))
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(build-system cmake-build-system)
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(arguments
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`(#:build-type "Release"
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#:tests? #f
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'patch-cmake
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(lambda _
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(substitute* "CMakeLists.txt"
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(("DESTINATION .") "DESTINATION lib/love")))))))
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(inputs
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`(("luajit" ,luajit)))
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(synopsis "Lightweight immediate mode GUI for LÖVE games")
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(description "LÖVE is a Lua framework for making 2D games. Nuklear
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is a minimal state immediate mode graphical user interface toolkit. This
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package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
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(home-page "https://github.com/keharriso/love-nuklear/")
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(license license:expat))))
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(home-page "https://github.com/keharriso/love-nuklear/")
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(license license:expat)))
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(define-public allegro-4
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(package
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|
@ -830,7 +905,7 @@ etc.")
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(define-public allegro
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(package
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(name "allegro")
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(version "5.2.5.0")
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(version "5.2.7.0")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/liballeg/allegro5/releases"
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|
@ -838,7 +913,7 @@ etc.")
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version ".tar.gz"))
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(sha256
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(base32
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"06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
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"034pmbmbq6jagpp4lhnyjqmf8gcz5fx74d9rknrm7d4wv4cv7qy1"))))
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(build-system cmake-build-system)
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(arguments `(#:tests? #f)) ; there are no tests
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(inputs
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|
@ -846,7 +921,7 @@ etc.")
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`(("flac" ,flac)
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("freetype" ,freetype)
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("glu" ,glu)
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("gtk" ,gtk+-2)
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("gtk" ,gtk+)
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("libjpeg" ,libjpeg-turbo)
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("libpng" ,libpng)
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("libtheora" ,libtheora)
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|
@ -1959,28 +2034,30 @@ a 2D editor view.")
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(define-public guile-chickadee
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(package
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(name "guile-chickadee")
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(version "0.7.0")
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(version "0.8.0")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://files.dthompson.us/chickadee/"
|
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"chickadee-" version ".tar.gz"))
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(sha256
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(base32
|
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"199y4kc28va6klfs19h998sfh7vx9spnrvjw7p92i47q5a7jdcp6"))))
|
||||
"1k2dml2z57lnc36wrmwhh7avnpczxgxnshlfhpbk174vg6v609n0"))))
|
||||
(build-system gnu-build-system)
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||||
(arguments
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'(#:make-flags '("GUILE_AUTO_COMPILE=0")))
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(propagated-inputs
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`(("guile-opengl" ,guile3.0-opengl)
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("guile-sdl2" ,guile3.0-sdl2)))
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||||
("guile-sdl2" ,guile-sdl2)))
|
||||
(inputs
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`(("freetype" ,freetype)
|
||||
("guile" ,guile-3.0)
|
||||
("guile" ,guile-3.0-latest)
|
||||
("libvorbis" ,libvorbis)
|
||||
("mpg123" ,mpg123)
|
||||
("openal" ,openal)))
|
||||
("openal" ,openal)
|
||||
("readline" ,readline)))
|
||||
(native-inputs
|
||||
`(("pkg-config" ,pkg-config)
|
||||
`(("guile" ,guile-3.0-latest)
|
||||
("pkg-config" ,pkg-config)
|
||||
("texinfo" ,texinfo)))
|
||||
(home-page "https://dthompson.us/projects/chickadee.html")
|
||||
(synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
|
||||
|
|
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