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gnu: Remove gzochi.
* gnu/packages/game-development.scm (gzochi): Delete variable. Fixes: guix/guix#1832 Change-Id: I4a2cc3fa07b4044b0b37278a0aa00342e83b8844
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@ -504,47 +504,6 @@ sounds are not much more than some metadata (description and filename) and raw
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PCM data.")
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PCM data.")
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(license license:gpl2)))
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(license license:gpl2)))
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(define-public gzochi
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(package
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(name "gzochi")
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(version "0.13")
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(source (origin
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(method url-fetch)
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(uri (string-append "mirror://savannah/gzochi/gzochi-"
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version ".tar.gz"))
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(sha256
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(base32
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"1vcvf04qqzs3q8kaild2x7qvkwc6bwzfsisb78147b8z747j7hj0"))))
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(build-system gnu-build-system)
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(arguments
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'(#:phases (modify-phases %standard-phases
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(add-before 'build 'no-Werror
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(lambda _
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;; Don't abort builds due to things like GLib
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;; deprecation warnings.
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(substitute* (find-files "." "^Makefile\\.in$")
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(("-Werror") ""))
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#t)))))
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(native-inputs (list pkg-config))
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(inputs (list bdb
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glib
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gmp
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guile-3.0
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libmicrohttpd
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ncurses
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sdl
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zlib))
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(home-page "https://www.nongnu.org/gzochi/")
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(synopsis "Scalable middleware for multiplayer games")
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(description
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"gzochi is a framework for developing massively multiplayer online games.
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A server container provides services to deployed games, which are written in
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Guile Scheme, that abstract and simplify some of the most challenging and
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error-prone aspects of online game development: Concurrency, data persistence,
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and network communications. A very thin client library can be embedded to
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provide connectivity for client applications written in any language.")
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(license license:gpl3+)))
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(define-public nml
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(define-public nml
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(package
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(package
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(name "nml")
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(name "nml")
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