gnu: Remove gzochi.

* gnu/packages/game-development.scm (gzochi): Delete variable.

Fixes: guix/guix#1832
Change-Id: I4a2cc3fa07b4044b0b37278a0aa00342e83b8844
This commit is contained in:
Andreas Enge 2025-09-05 18:18:32 +02:00
parent be44a20ea7
commit a61763626a
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@ -504,47 +504,6 @@ sounds are not much more than some metadata (description and filename) and raw
PCM data.")
(license license:gpl2)))
(define-public gzochi
(package
(name "gzochi")
(version "0.13")
(source (origin
(method url-fetch)
(uri (string-append "mirror://savannah/gzochi/gzochi-"
version ".tar.gz"))
(sha256
(base32
"1vcvf04qqzs3q8kaild2x7qvkwc6bwzfsisb78147b8z747j7hj0"))))
(build-system gnu-build-system)
(arguments
'(#:phases (modify-phases %standard-phases
(add-before 'build 'no-Werror
(lambda _
;; Don't abort builds due to things like GLib
;; deprecation warnings.
(substitute* (find-files "." "^Makefile\\.in$")
(("-Werror") ""))
#t)))))
(native-inputs (list pkg-config))
(inputs (list bdb
glib
gmp
guile-3.0
libmicrohttpd
ncurses
sdl
zlib))
(home-page "https://www.nongnu.org/gzochi/")
(synopsis "Scalable middleware for multiplayer games")
(description
"gzochi is a framework for developing massively multiplayer online games.
A server container provides services to deployed games, which are written in
Guile Scheme, that abstract and simplify some of the most challenging and
error-prone aspects of online game development: Concurrency, data persistence,
and network communications. A very thin client library can be embedded to
provide connectivity for client applications written in any language.")
(license license:gpl3+)))
(define-public nml
(package
(name "nml")