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gnu: Add cl-geometry.
* gnu/packages/lisp-xyz.scm (cl-geometry, ecl-cl-geometry, sbcl-cl-geometry): New variables.
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@ -22331,3 +22331,38 @@ uniform interface to them all.")
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(define-public ecl-trees
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(define-public ecl-trees
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(sbcl-package->ecl-package sbcl-trees))
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(sbcl-package->ecl-package sbcl-trees))
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(define-public sbcl-cl-geometry
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(let ((commit "24eddedc47b931cec27361752736ef0b54fc9984"))
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(package
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(name "sbcl-cl-geometry")
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(version (git-version "0.0.3" "1" commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/vydd/cl-geometry")
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(commit commit)))
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(file-name (git-file-name "cl-cl-geometry" version))
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(sha256
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(base32 "188xrd8plvc34gz7q01zmkdrzxbpwzln103l5dl78pa4a6vzz34h"))))
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(build-system asdf-build-system/sbcl)
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(inputs
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(list sbcl-iterate
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sbcl-trees))
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(home-page "https://github.com/lispgames/cl-geometry/")
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(synopsis "Simple two dimensional computational geometry in Common Lisp")
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(description
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"This is a system for two dimensional computational geometry for Common Lisp.
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Note: the system assumes exact rational arithmetic, so no floating point
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coordinates are allowed. This is not checked when creating geometric
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objects.")
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;; The .asd says BSD-style but the LICENSE.txt is expat.
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(license license:expat))))
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(define-public cl-cl-geometry
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(sbcl-package->cl-source-package sbcl-cl-geometry))
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(define-public ecl-cl-geometry
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(sbcl-package->ecl-package sbcl-cl-geometry))
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