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gnu: Add perl-term-animation.
* gnu/packages/perl.scm (perl-term-animation): New variable. Change-Id: I6975a64c682abf983c01298a23a37d8491dcdd69 Signed-off-by: Andreas Enge <andreas@enge.fr>
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@ -41,6 +41,7 @@
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;;; Copyright © 2023 Bruno Victal <mirai@makinata.eu>
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;;; Copyright © 2023 Nicolas Graves <ngraves@ngraves.fr>
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;;; Copyright © 2020, 2023 Tim Gesthuizen <tim.gesthuizen@yahoo.de>
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;;; Copyright © 2025 Gabriel Santos <gabrielsantosdesouza@disroot.org>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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@ -11924,6 +11925,30 @@ situations, where you may need to upgrade to the full feature set in the
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future, or if you want the retain the familiarity of TT-style templates.")
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(license license:perl-license)))
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(define-public perl-term-animation
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(package
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(name "perl-term-animation")
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(version "2.6")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "mirror://cpan/authors/id/K/KB/KBAUCOM/"
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"Term-Animation-" version ".tar.gz"))
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(sha256
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(base32 "0idhhk89jg5z0h1klby7jwpdlap0pcn5wzyf3n5plrcv9wnkqp3x"))))
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(build-system perl-build-system)
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(native-inputs (list perl-curses))
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(home-page "https://metacpan.org/dist/Term-Animation")
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(synopsis "ASCII sprite animation framework")
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(description
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"The @code{Term::Animation} Perl module provides a framework to
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produce sprite animations using ASCII art. Each ASCII 'sprite' is given
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one or more frames, and placed into the animation as an 'animation
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entity'. An animation entity can have a callback routine that controls
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the position and frame of the entity. The module can also do collision detection
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between entities.")
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(license (package-license perl))))
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(define-public perl-term-ansicolor
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(package
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(name "perl-term-ansicolor")
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