More outline cleanup changes (#1562)
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880ff0deee
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4 changed files with 126 additions and 28 deletions
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@ -6,4 +6,4 @@
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- MODIFIER LETTER CYRILLIC SMALL STRAIGHT U WITH STROKE (`U+1E06D`).
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- COMBINING CYRILLIC SMALL LETTER BYELORUSSIAN-UKRAINIAN I (`U+1E08F`).
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* Add variants for partial differential symbol (#1503).
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* Prevent pathological geometry produced in phonetic ligatures (#1565, #1566).
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* Prevent pathological geometry produced in phonetic ligatures (#1562, #1565, #1566).
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@ -3,7 +3,7 @@ import zlib from "zlib";
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import { encode, decode } from "@msgpack/msgpack";
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const Edition = 23;
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const Edition = 24;
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const MAX_AGE = 16;
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class GfEntry {
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constructor(age, value) {
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@ -4,6 +4,7 @@ import * as CurveUtil from "../../support/geometry/curve-util.mjs";
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import * as Geom from "../../support/geometry/index.mjs";
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import { Point } from "../../support/geometry/point.mjs";
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import { Transform } from "../../support/geometry/transform.mjs";
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import { mix } from "../../support/utils.mjs";
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@ -144,8 +145,12 @@ class QuadifySink {
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if (this.lastContour.length > 2) {
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let c = this.lastContour;
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c = this.alignHVKnots(c);
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c = this.dropDuplicateFirstLast(c);
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c = this.cleanupOccurrentKnots2(c);
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c = this.cleanupOccurrentKnots1(c);
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c = this.removeColinearArc(c);
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c = this.removeColinearCorners(c);
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c = this.cleanupOccurrentKnots1(c);
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c = this.removeColinearKnots(c);
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if (c.length > 2) this.contours.push(c);
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}
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this.lastContour = [];
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@ -170,25 +175,43 @@ class QuadifySink {
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const c = c0.slice(0);
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const alignX = new CoordinateAligner(c, GetX, SetX);
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const alignY = new CoordinateAligner(c, GetY, SetY);
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for (let i = 0; i < c.length; i++) {
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if (c[i].type === Point.Type.Corner) {
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alignX.tryAlign(i, (i + 1) % c.length);
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alignY.tryAlign(i, (i + 1) % c.length);
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}
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}
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for (let i = 0; i < c.length; i++) {
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const zCurr = c[i],
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zNext = c[(i + 1) % c.length];
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const iNext = (i + 1) % c.length,
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zCurr = c[i],
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zNext = c[iNext];
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if (zCurr.type === Point.Type.Quadratic && zNext.type === Point.Type.Corner) {
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alignX.tryAlign(i, (i + 1) % c.length);
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alignY.tryAlign(i, (i + 1) % c.length);
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alignX.tryAlign(i, iNext);
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alignY.tryAlign(i, iNext);
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} else {
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alignX.tryAlign(iNext, i);
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alignY.tryAlign(iNext, i);
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}
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}
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alignX.apply();
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alignY.apply();
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return c;
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}
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// Drop the duplicate point (first-last)
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dropDuplicateFirstLast(c) {
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while (c.length > 1) {
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const first = c[0],
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last = c[c.length - 1];
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if (
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first.type === Point.Type.Corner &&
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last.type === Point.Type.Corner &&
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isOccurrent(first, last)
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) {
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c.pop();
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} else {
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break;
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}
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}
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return c;
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}
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// Occurrent cleanup -- corner-corner
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cleanupOccurrentKnots1(c0) {
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let drops = [];
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@ -198,6 +221,7 @@ class QuadifySink {
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const pre = c0[i],
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post = c0[iPost];
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if (
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iPost > 0 &&
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pre.type === Point.Type.Corner &&
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post.type === Point.Type.Corner &&
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isOccurrent(pre, post)
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@ -209,7 +233,43 @@ class QuadifySink {
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return dropBy(c0, drops);
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}
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removeColinearKnots(c0) {
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// Occurrent cleanup -- off points
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// This function actually **INSERTS** points for occurrent off knots.
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cleanupOccurrentKnots2(c0) {
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let insertAfter = [];
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for (let i = 0; i < c0.length; i++) insertAfter[i] = false;
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for (let i = 0; i < c0.length; i++) {
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const cur = c0[i];
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if (cur.type !== Point.Type.Quadratic) continue;
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const iPre = (i - 1 + c0.length) % c0.length;
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const iPost = (i + 1) % c0.length;
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const pre = c0[iPre];
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const post = c0[iPost];
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if (isOccurrent(pre, cur) && post.type === Point.Type.Quadratic) {
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insertAfter[i] = true;
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}
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if (isOccurrent(cur, post) && pre.type === Point.Type.Quadratic) {
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insertAfter[iPre] = true;
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}
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}
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let c1 = [];
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for (let i = 0; i < c0.length; i++) {
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const cur = c0[i];
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c1.push(cur);
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if (insertAfter[i]) {
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const iPost = (i + 1) % c0.length;
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const post = c0[iPost];
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c1.push(Point.mix(Point.Type.Corner, cur, post, 0.5));
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}
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}
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return c1;
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}
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removeColinearCorners(c0) {
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const c = c0.slice(0);
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let lengthBefore = c.length,
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lengthAfter = c.length;
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@ -220,22 +280,47 @@ class QuadifySink {
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const zPrev = c[(i - 1 + c.length) % c.length],
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zCurr = c[i],
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zNext = c[(i + 1) % c.length];
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if (zPrev.type === Point.Type.Corner && zNext.type === Point.Type.Corner) {
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if (aligned(zPrev.x, zCurr.x, zNext.x) && between(zPrev.y, zCurr.y, zNext.y))
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shouldRemove[i] = true;
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if (aligned(zPrev.y, zCurr.y, zNext.y) && between(zPrev.x, zCurr.x, zNext.x))
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if (
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zPrev.type === Point.Type.Corner &&
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zNext.type === Point.Type.Corner &&
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pointsColinear(zPrev, zCurr, zNext)
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) {
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shouldRemove[i] = true;
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}
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}
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let n = 0;
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for (let i = 0; i < c.length; i++) {
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if (!shouldRemove[i]) c[n++] = c[i];
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}
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c.length = n;
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dropBy(c, shouldRemove);
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lengthAfter = c.length;
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} while (lengthAfter < lengthBefore);
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return c;
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}
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removeColinearArc(c) {
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if (c[0].type !== Point.Type.Corner) throw new Error("Unreachable");
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let front = 0,
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shouldRemove = [],
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middlePoints = [];
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for (let rear = 1; rear <= c.length; rear++) {
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let zFront = c[front],
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zRear = c[rear % c.length];
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if (zRear.type === Point.Type.Corner) {
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let allColinear = true;
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for (const z of middlePoints) {
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if (!pointsColinear(zFront, z, zRear)) allColinear = false;
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}
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if (allColinear) for (let i = front + 1; i < rear; i++) shouldRemove[i] = true;
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front = rear;
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middlePoints.length = 0;
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} else {
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middlePoints.push(zRear);
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}
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}
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return dropBy(c, shouldRemove);
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}
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}
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// Disjoint set for coordinate alignment
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@ -297,10 +382,18 @@ function aligned(a, b, c) {
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function between(a, b, c) {
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return (a <= b && b <= c) || (a >= b && b >= c);
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}
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function pointsColinear(zPrev, zCurr, zNext) {
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if (aligned(zPrev.x, zCurr.x, zNext.x) && between(zPrev.y, zCurr.y, zNext.y)) return true;
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if (aligned(zPrev.y, zCurr.y, zNext.y) && between(zPrev.x, zCurr.x, zNext.x)) return true;
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return false;
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}
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// Dropping helper
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function dropBy(a, d) {
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let r = [];
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for (let i = 0; i < a.length; i++) if (!d[i]) r.push(a[i]);
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return r;
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function dropBy(c, shouldRemove) {
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let n = 0;
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for (let i = 0; i < c.length; i++) {
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if (!shouldRemove[i]) c[n++] = c[i];
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}
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c.length = n;
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return c;
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}
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@ -1,3 +1,5 @@
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import { mix } from "../utils.mjs";
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export class Point {
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constructor(type, x, y) {
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this.type = type;
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static translated(z, dx, dy) {
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return new Point(z.type, z.x + dx || 0, z.y + dy || 0);
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}
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static mix(type, a, b, p) {
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return new Point(type, mix(a.x, b.x, p), mix(a.y, b.y, p));
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}
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}
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Point.Type = {
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Corner: 0,
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