"use strict"; const TypoGeom = require("typo-geom"); const Point = require("../../support/point"); const CurveUtil = require("../../support/curve-util"); const util = require("util"); module.exports = finalizeGlyphs; function finalizeGlyphs(para, glyphStore, ptCache) { const skew = Math.tan(((para.slopeAngle || 0) / 180) * Math.PI); regulateGlyphStore(skew, glyphStore, ptCache); return glyphStore; } /////////////////////////////////////////////////////////////////////////////////////////////////// function regulateGlyphStore(skew, glyphStore, ptCache) { for (const g of glyphStore.glyphs()) { if (g.geometry.isEmpty()) continue; if (!regulateCompositeGlyph(glyphStore, g)) { const cs = g.geometry.asContours(); g.clearGeometry(); g.includeContours(cs, 0, 0); } } for (const g of glyphStore.glyphs()) { if (!g.geometry.asReferences()) regulateSimpleGlyph(g, skew, ptCache); } } /////////////////////////////////////////////////////////////////////////////////////////////////// function regulateCompositeGlyph(glyphStore, g) { const refs = g.geometry.asReferences(); if (!refs) return false; for (const sr of refs) { const gn = glyphStore.queryNameOf(sr.glyph); if (!gn || sr.glyph.autoRefPriority < 0) return false; } return true; } function regulateSimpleGlyph(g, skew, ptCache) { let cs = g.geometry.asContours(); for (const contour of cs) for (const z of contour) z.x -= z.y * skew; cs = simplifyContours(cs, ptCache); for (const contour of cs) for (const z of contour) z.x += z.y * skew; g.clearGeometry(); g.includeContours(cs, 0, 0); } /////////////////////////////////////////////////////////////////////////////////////////////////// function simplifyContours(source, ptCache) { const ck = CurveUtil.hashShape(source); if (ptCache.source[ck]) { ptCache.sink[ck] = ptCache.source[ck]; return CurveUtil.repToShape(ptCache.source[ck]); } const sink = new FairizedShapeSink(); TypoGeom.ShapeConv.transferGenericShape( TypoGeom.Fairize.fairizeBezierShape( TypoGeom.Boolean.removeOverlap( CurveUtil.convertShapeToArcs(source), TypoGeom.Boolean.PolyFillType.pftNonZero, CurveUtil.BOOLE_RESOLUTION ) ), sink, CurveUtil.GEOMETRY_PRECISION ); ptCache.sink[ck] = CurveUtil.shapeToRep(sink.contours); return sink.contours; } class FairizedShapeSink { constructor() { this.contours = []; this.lastContour = []; } beginShape() {} endShape() { if (this.lastContour.length > 2) { // TT use CW for outline, being different from Clipper const c = this.lastContour.reverse(); const zFirst = c[0], zLast = c[c.length - 1]; if (isOccurrent(zFirst, zLast)) c.pop(); this.contours.push(c); } this.lastContour = []; } moveTo(x, y) { this.endShape(); this.lineTo(x, y); } lineTo(x, y) { const z = Point.fromXY(Point.Type.Corner, x, y).round(1); this.popOccurrentKnots(z); this.popColinearKnots(z); this.lastContour.push(z); } arcTo(arc, x, y) { const offPoints = TypoGeom.Quadify.auto(arc, 1, 8); for (const z of offPoints) { this.lastContour.push(Point.from(Point.Type.Quadratic, z).round(1)); } this.lineTo(x, y); } popOccurrentKnots(z) { if (this.lastContour.length <= 0) return; const last = this.lastContour[this.lastContour.length - 1]; if (last.type === Point.Type.Corner && last.x === z.x && last.y === z.y) { this.lastContour.pop(); } } popColinearKnots(z) { let kArcStart = this.lastContour.length - 2; if (kArcStart >= 0) { const kLast = kArcStart + 1; if ( this.lastContour[kArcStart].type !== Point.Type.Corner && this.lastContour[kLast].type === Point.Type.Corner ) { return; } } while (kArcStart >= 0 && this.lastContour[kArcStart].type !== Point.Type.Corner) kArcStart--; if (kArcStart >= 0) { const a = this.lastContour[kArcStart]; let fColinearH = true; let fColinearV = true; for (let m = kArcStart + 1; m < this.lastContour.length; m++) { const b = this.lastContour[m]; if (!(aligned(a.y, b.y, z.y) && between(a.x, b.x, z.x))) fColinearH = false; if (!(aligned(a.x, b.x, z.x) && between(a.y, b.y, z.y))) fColinearV = false; } if (fColinearH || fColinearV) this.lastContour.length = kArcStart + 1; } } } function isOccurrent(zFirst, zLast) { return ( zFirst.type === Point.Type.Corner && zLast.type === Point.Type.Corner && zFirst.x === zLast.x && zFirst.y === zLast.y ); } function geometryPrecisionEqual(a, b) { return Math.round(a) === Math.round(b); } function aligned(a, b, c) { return geometryPrecisionEqual(a, b) && geometryPrecisionEqual(b, c); } function between(a, b, c) { return (a <= b && b <= c) || (a >= b && b >= c); }