Iosevka/packages/geometry/src/transform.mjs
2024-03-04 17:09:15 -08:00

104 lines
2.3 KiB
JavaScript

import { Vec2 } from "./point.mjs";
export class Transform {
constructor(xx, xy, yx, yy, tx, ty) {
this.xx = xx;
this.xy = xy;
this.yx = yx;
this.yy = yy;
this.tx = tx;
this.ty = ty;
}
static Id() {
return new Transform(1, 0, 0, 1, 0, 0);
}
static Translate(x, y) {
return new Transform(1, 0, 0, 1, x, y);
}
applyX(x, y) {
return x * this.xx + y * this.xy + this.tx;
}
applyY(x, y) {
return x * this.yx + y * this.yy + this.ty;
}
applyXY(x, y) {
return new Vec2(this.applyX(x, y), this.applyY(x, y));
}
applyToSink(pt, sink) {
sink.x = this.applyX(pt.x, pt.y);
sink.y = this.applyY(pt.x, pt.y);
}
apply(pt) {
return this.applyXY(pt.x, pt.y);
}
applyOffset(delta) {
return this.applyOffsetXY(delta.x, delta.y);
}
applyOffsetXY(deltaX, deltaY) {
return {
x: deltaX * this.xx + deltaY * this.xy,
y: deltaX * this.yx + deltaY * this.yy,
};
}
unapplyToSink(pt, sink) {
const xx = pt.x - this.tx;
const yy = pt.y - this.ty;
const denom = this.xx * this.yy - this.yx * this.xy;
sink.x = (xx * this.yy - yy * this.xy) / denom;
sink.y = (yy * this.xx - xx * this.yx) / denom;
}
unapply(pt) {
let sink = new Vec2(0, 0);
this.unapplyToSink(pt, sink);
return sink;
}
unapplyIfPresent(pt) {
if (pt) return this.unapply(pt);
else return null;
}
inverse() {
const denom = this.xx * this.yy - this.yx * this.xy;
return new Transform(
this.yy / denom,
-this.xy / denom,
-this.yx / denom,
this.xx / denom,
-(this.tx * this.yy - this.ty * this.xy) / denom,
-(-this.tx * this.yx + this.ty * this.xx) / denom,
);
}
toString() {
return `[[${this.xx} ${this.yx}] [${this.xy} ${this.yy}]] + [[${this.tx}] [${this.ty}]]`;
}
static isTranslate(tfm) {
return tfm.xx === 1 && tfm.yy === 1 && tfm.xy === 0 && tfm.yx === 0;
}
static isIdentity(tfm) {
return this.isTranslate(tfm) && tfm.tx === 0 && tfm.ty === 0;
}
static isPositive(tfm) {
return tfm.xx * tfm.yy - tfm.xy * tfm.yx > 0;
}
static Combine(...tfms) {
let z00 = new Vec2(0, 0);
let z10 = new Vec2(1, 0);
let z01 = new Vec2(0, 1);
for (const tfm of tfms) {
z00 = tfm.apply(z00);
z10 = tfm.apply(z10);
z01 = tfm.apply(z01);
}
return new Transform(
z10.x - z00.x,
z01.x - z00.x,
z10.y - z00.y,
z01.y - z00.y,
z00.x,
z00.y,
);
}
}